American Civil War Game Club
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The Union Army Library |
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School of Tactical Doctrine
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The School of Tactical Doctrine relates information on all technical and tactical aspects of gameplay. Here, for instance, Federal officers can learn about the way the game engine calculates melee odds, and how to use this knowledge to their advantage, or about keeping their troops commanded and supplied. Especially junior officers should carefully review the material provided on these pages. Not only will it help them to perform better on the battlefield. By understanding how the game engine works, they will also be able to appreciate the consequences of their tactical decisions and thus avoid frustration and hopefully enhance their enjoyment.
1. General material
Comparison of the Battleground series with the Campaign series, Official Captured Document
Notes on the effective use of skirmishers in the HPS Civil War Battles System, by Gen. Antony Barlow
Battlefield Intelligence Methods for Battleground ACW Games, by Brig. Gen. Matt Perrenod
Variable Entry/Release Scenarios(Or Why Do My Men Always Arrive Late?), by Brig. Gen. Matt Perrenod
2. TS Battleground Series-related material
(Note: These articles apply in many a sense also for the HPS games. Where they don't, additional material will be added as soon as possible.)
Infantry Tactics, by Gen. Kelly Ross
Infantry Assault, by Maj.Gen. B.J. Horrocks
Cavalry Tactics, by Gen. Kelly Ross
Thoughts on Use of Cavalry and Their Value on the Battlefield, by Maj. Gen. Mike Tomlin
Artillery Tactics, by Gen. Kelly Ross
Artillery Tips, by Lt. Gen. Ross Sutton
Use of Leaders, by Gen. Kelly Ross
Battle Lines, by Gen. Kelly Ross
The 30 Degree Deviation, or Why is There Always Something Wrong With my Battle Lines?, by Gen. D.S. Walter
Firearm Explanation, by Gen. Jess Norris
The Night Assault in the BG System, by Lt. Gen. Ross Sutton
Recovering from Disruption, by Gen. Kelly Ross
Rallying Routed Units, by Gen. Kelly Ross
Managing Fatigue, by Brig. Gen. Luke Campbell
The Morale Check (or Why Do My Units Rout and Disrupt?), by Gen. Kelly Ross
Understanding Melee Odds, by Gen. Kelly Ross and Maj. Gen. Robert Breen
The Mass Melee and the 1,000 Men Blitz, by Brig. Gen. Luke Campbell
Getting the Most Out of Your Melees, by Gen. Kelly Ross
Five Things You Never Knew About Melees, by Gen. Kelly Ross
Managing Supply, by Gen. Kelly Ross
Brief Summary of the Optional Rules, by Gen. Kelly Ross and Brig. Gen. Luke Campbell
Ten Tips On Playing Norris Scenarios, by Gen. D.S. Walter
3. HPS Civil War Series-related material
Information Sources for HPS Games and FAQs, by Gen. Jeff Laub
The Power of Mixing Moves with Melees in the HPS Civil War Battles System, by Gen. Kelly Ross
Melee Combat in the HPS Civil War Battles System, by Gen. Kelly Ross
Make Those Rebels Run!, or The Power of the Flank Shot, by Gen. Kelly Ross
Managing Enemy Defensive Fire in HPS Civil War Games, by Col. Gary McClellan (War College Prize, II/2003)
Inducing Enemy Morale Checks with the HPS Engine: Spread Fire, or Concentrate It?, by Lt. Gen. Matt Perrenod
The Weak ZOC, Isolation and ZOC Kill in HPS Series Battles, by Maj. Gen. Jeffrey Laub (War College Prize, IV/2004)
Artillery Capture and Spiking Guns, by Col. Tom Ciampa
Site designed and maintained by D.S. Walter
Last updated07/18/2005