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Army of the Alabama - Army of the
Cumberland |
PAIRINGS | |||||
Battle 1 |
Battle 2 | ||||
AoC Officers - USA | AoA Officers - CSA | Result | AoC Officers - CSA | AoA Officers - USA | Result |
Lt.Gen. Antony Barlow | Capt. Peter Dawson | Lt.Gen. Antony Barlow | Col. Rob Hinkle | ||
Gen. Alex Ruhrmann | Col. Rob Hinkle | Gen. Alex Ruhrmann | Lt.Col. R.D. Haynes | ||
Gen. Lars Wistedt | Lt.Col. R.D. Hayes | Gen. Lars Wistedt | Brig.Gen. Adam Wadding | ||
Maj.Gen. Atle Jenssen | Brig.Gen. Adam Wadding | Maj.Gen. Atle Jenssen | Col. Glyn Hargreaves | ||
Brig.Gen. Derald Riggs | Col. Glyn Hargreaves | Brig.Gen. Derald Riggs | Maj.Gen. John Dragan | ||
Lt.Col. Tom Doran | Maj.Gen. John Dragan | Lt.Col. Tom Doran | Brig. Gen. Rob Field | ||
Gen. Doug Burke | Brig. Gen. Rob Field | Draw | Gen. Doug Burke | Lt.Gen. Dale Carpiaux | |
Col. Russ Crimp | Lt.Gen. Dale Carpiaux | Col. Greg Edmand | Col. David Mcgown | ||
Maj.Gen. Dirk Gross | Col. David Mcgown | Maj.Gen. Dirk Gross | Col. Jim Hall | Draw | |
Gen. Lee Gast | Col. Jim Hall | Col. Greg Edmand | Fld.Lt. Sergio Navarro | ||
Brig.Gen. Robert Frost | Fld.Lt. Sergio Navarro | Brig.Gen. Robert Frost | Col. Patrick Mossier | ||
Lt.Gen. David Danner | Col. Patrick Mossier | Lt.Gen. David Danner | Capt. Peter Dawson | ||
SCORE | |||||
AoA Victories: 5 |
AoC Victories: 17 |
RULES |
1. Game: Kernstown 1, 02-Balanced Scenario, 15
turns Hypothetical. All optional rules apply during the tournament. Game
uses the BGBR CD disk and must be downloaded from the Cartography Office.
Game engine was chosen to ensure maximum participation by both Armies. The
HPS game was also considered for the second game but felt it would not be
a mirror match although this technique will be considered the next time.
9. The following ribbon, created by Col. Greg Edmand, will be awarded to all participants: |
PDT CHANGES |
25 men strength points New fire result tables; more chance to inflict fatigue to the target also for small-sized units; - Increased effect of fire actions to inflict fatigue increments to the target. - Maximum loss of strength after fire action: 100 men; New melee result tables; - Maximum loss of strength after melee action:150 Each melee action costs a total of 4 fatigue points for the loser side, and 3 for the winner; it would induce players to melee enemy units very carefully. Breastwork construction: 25% Rearward Movement Penalty: 0 Same command radii for CS and US leaders. Higher fatigue recovery rating: 15% day, 45% night. Abatis and obstructed terrain: blocked terrain now means "obstructed terrain" with abatis or passive obstacles; only infantry or dismounted cavalry in line of battle can pass through it but with a cost of 8 points. In this way an unit that enter in this terrain must remain exposed to the enemy fire for a long time before arriving close to the enemy line. With these mods the fire is emphasised rather than melee actions. Also small sized units become more effective. Units under fire become fatigued sooner, also without receiving an high loss of strength (the high loss of men in the original games seems very unrealistic). The fatigue degree of an unit rather than his loss of strength is the "focus" of these mods. |
Page maintained by Lt. Gen. Antony Barlow. Last updated 21 April 2005 |